Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Monday, April 10, 2017

Retro Gaming Torture: Wild Thornberrys Chimp Chase for Gameboy Advance

This Post Contains Affiliate Links


I justified my purchase of The Wild Thornberrys Chimp Chase for Gameboy Advance by reminding myself that it was cheap; I found it at a local pawn shop that I haunt, looking for inexpensive movies, videogames, and movies to try. In reality, I bought it because I'm sucker for anything from the Nickelodean "golden age" that produced Hey Arnold!, Rugrats, Jimmy Neutron and, of course, The Wild Thornberrys.  I knew it could be bad, but I just had to try it...

Thursday, January 12, 2017

Four Reasons to Pull WarioWare, Inc Mega Party Game$ for Gamecube out of the Attic (Hint: Because it Might Just Make you a Better Gamer)

This post contains affiliate links.

In 2004, when Nintendo's WarioWare, Inc Mega Party Game$ hit the shelves in the US, there was nothing quite like it. What made it unique, and what still sets its franchise apart, is its micro games. They are miniature games of 4 seconds or less, that ask you to quickly and accurately complete tasks ranging from the sports-based to the truly bizarre (Mario Wiki). The game has both a single player mode, requires defeating sets of 25 micro games (including a boss level) and a multi-player level, which is equipped to handle up to 16 players at a time in some instances..

I loved this game as a young teen and recently pulled it back out to test it, wondering if I'd still enjoy it. I wasn't disappointed. It's fun and I highly recommend for four reasons, that I explain below.

It upends what we think of as worth making a video game about.
Very often, games are about things that seem “important” or exciting - saving princesses, winning races, building cities, winning wars, obtaining money or glory. That is not the case with WarioWare. The bulk of the focus is on those micro games, which are not long enough for performing the traditional tasks, and so, instead depict the mundane or even bizarre. They ask you to a pick nose, brush teeth, shave a head, drive a nail, and many other things that you probably never expected to do in a video game. This is fun, because it's different, and also because it's a bit philosophical. It begs us to consider if the small things deserve more attention. Should I be pondering the significance of my morning cereal bowl? When was the last time I actually paid attention to a head of lettuce?